- Kuhhandel ist ein lustiges Kartenspiel für 3 bis 5 Spieler ab einem Alter von 10 Jahren. Bei diesem Spiel geht es darum, Tiere mit höchstem. Kuhhandel: Anleitung, Rezension und Videos auf moo-pong.com Die Spieler versuchen in Kuhhandel über eine Versteigerungs- und eine Handelsphase hinweg. Kommentar: Für das Spiel zu zweit gibt es eine Reihe von Sonderregeln. So werden in den Tier- und Prämienstapel noch zusätzliche Geldkarten eingemischt und.
Kuhhandel (Spiel)Kuhhandel ist ein Gesellschaftsspiel mit speziellen Spielkarten von Rüdiger Koltze für drei bis fünf Personen. Das im Verlag Ravensburger mit. er kann einem Mitspieler einen Kuhhandel um ein bestimmtes Tier anbieten. man sieht, ein einfaches Spiel - mit einfachem Material und einfachen Regeln. Die Regeln für 2 Spieler findet ihr auf Seite Das ausgebluffte Kartenspiel für 2 bis 6 Spieler ab 10 Jahren. Autor: Rüdiger Koltze · Design: DE Ravensburger.
Kuhhandel Regeln Navigation menu VideoChampions League Tipps - 6. Spieltag 20/21 + 25€ Gewinnspiel - 100% Trefferquote (Sportwetten Tipps)
Meanwhile, the peace-loving President Mendez and his advisor Ximenes are approached by Jones, an American arms dealer, who fabricates reports that Ucqua is re-arming and persuades them to buy weapons from him.
As Santa Maria is short of money, Mendez and Ximenez introduce a new tax to pay for the weapons. Juan cannot pay, his cow is impounded and the wedding with Juanita is called off.
Juan works as a stevedore to earn enough money to get the cow back, but a second attempt at a wedding is again foiled by the impounding of the cow.
This is because a second tax has had to be imposed at the behest of the war-mongering General Conchas, who plans manoeuvres on the border with Ucqua.
Juan is called up into the army, and, to earn money for a replacement cow, Juanita goes into the city to work as a prostitute at Madame Odette's establishment.
Jones and Ximenes conspire to replace Mendez as President by Conchas, who organises a putsch and takes power. Conchas visits Madame Odette's to celebrate his takeover and is captivated by Juanita.
Animal cards owned by a player not in the pile to beauctioned off are placed open so each player can see what his opponents own.
Thats his overall score. The other way of horsetrading was mentioned as a variant. It is not mentioned in the later rules, but the 1st edition rules say, that bid 0-cards in a horsetrade are immediately returned after the players looked at the opponents bid!
Translation by Emanuel Soeding esoeding geomar. Put spielanletiung othe moneycards into the cardtray. Of course a player may still auction of a card, instead of doing a horsetrade!
Whenever the donkey is turned over for auction, the game is immediately interupted. One 50 money card at the first donkey, a at the 2nd donkey, a at the 3rd, and a at the 4th donkey.
When two kuhhandeel own the same kind of animal, a player may make a horsetrade with the owner of the other card. The Game Cabinet — editor gamecabinet.
Each next bid must be higher than the preceeding one. The number on the cards shows the value of all the four cards together.
Each player multiplies the sum of his animals value, with the number of different kinds he collected. Thats his overall score.
The highest score wins the game. Note, that money isn't worth anything at the end. Example for the score: You have collected: Pigs , Dogs and Roosters It is not mentioned in the later rules, but the 1st edition rules say, that bid 0-cards in a horsetrade are immediately returned after the players looked at the opponents bid!
If your game contains a blue card with a dove labeled "bonus " and only 5 x 50 cards but 25 x cards, you have one of the games of the first edition of Kuhandel.
There are a few changes in the rules:. The player who bid the most money on the anmals gets them, the other player gets the money back he bid, instead of just keeping what he got from the other player.
The other way of horsetrading was mentioned as a variant. Simply add up the scores for the animals. When two player own the same kind of animal, a player may make a horsetrade with the owner of the other card.
Sort the moneycards by value. Ouhhandel both bids were equal, the two players bid again in the same order. Example for the score: In this case both players exchange the cards and check the bid of the opponent.
The player who bid the most kunhandel on the anmals gets them, the other player gets the money back he bid, instead of just keeping what he got from the other player.
Both players keep the money received spielanelitung the opponent. The other way of horsetrading was mentioned as a variant.
The auctioning player may buy the animal for the highest bid. The highest score wins the game. During his turn each player has two options:.
Shuffle the animalcards and place them in the tray, backside up. Multiplying with the number of kinds was mentioned as a variant.
In this case both players exchange the cards and check the bid of the opponent. Each player takes his turn in clockwise order around the table.
Pigs kuhhhandel, Dogs and Roosters During the game, there is no chance to exchange money and someone who buys a card will not receive any change.
He may of course include 0-cards to bluff! This is spielanleitunng possible if two players have animals of the same kind, so there will be no horsetrades in the beginning.
When two player own the same kind of animal, a player may spielanleitungg a horsetrade with the owner of the other card.
In this case he pays the money to thhe high bidder. If they are equal again, the challenging player gets the challenged players animal for free.